![]() ![]() This has its advantages and disadvantages. The Anti-tank weapon is your bread and butter when using the Anti-tank class: It comes in three flavors:Īll three have the same damage power, but unlike the SRAW and ERYX, the RPG is not laser guided. This may be one of the best unlockable weapons to get early on to help round out the kit. You won’t bring down an opponent in one shot even at close range, unlike the pump action shotguns, but with the good fire rate of this weapon you can bring them down quickly with two shots. It has a 12 round clip, which takes up to 7 and half seconds to reload. ![]() It's best to switch to your pistol, or for longer distances your AT rocket. It can take down just about any player within 10 feet, but after that its range limits its killing ability. The DAO-12 shotgun on the other hand is arguably the best close quarters weapon in the game. They lack accuracy and stopping power, so should only be used in a pinch. ![]() The Sub Machine-guns are in most cases the last resort and should only be used at close quarters and as a defensive weapon. 15 more shots per clip than its counter parts. The Sub Machine-gun differs, depending on who you're playing as: As your primary weapon you have either a Sub Machine-gun or a DAO-12 (unlockable). ![]()
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